Puteți crea proprii algoritmi, prin scrierea codului Python corespunzător și prin adăugarea câtorva linii suplimentare, pentru a furniza informațiile suplimentare, necesare pentru a defini semantica algoritmului. Puteți găsi meniul Create new script în grupul Tools din blocul algoritmilor, al barei de instrumente. Faceți dublu-clic pe el, pentru a deschide dialogul de editare a script-ului. Acolo ar trebui să tastați codul. Salvând script-ul de acolo în folderul scripts
(implicit, atunci când deschideți dialogul de salvare a fișierului), cu extensia .py
, se va crea automat algoritmul corespunzător.
Numele algoritmului (cel pe care îl veți vedea în caseta de instrumente) este generat din numele fișierului, eliminându-i extensia și înlocuind cratimele cu spații albe.
Haideți să folosim următorul cod, care calculează Indicele de Umiditate Topografic (TWI) direct dintr-un DEM
##dem=raster
##twi=output raster
ret_slope = processing.runalg("saga:slopeaspectcurvature", dem, 0, None,
None, None, None, None)
ret_area = processing.runalg("saga:catchmentarea", dem,
0, False, False, False, False, None, None, None, None, None)
processing.runalg("saga:topographicwetnessindextwi, ret_slope['SLOPE'],
ret_area['AREA'], None, 1, 0, twi)
După cum se poate vedea, acesta implică 3 algoritmi, toți provenind din SAGA. Ultimul din ei calculează TWI, dar necesită prezența unui strat al pantei și un strat de acumulare a fluxului. Nu avem aceste straturi, dar din moment ce avem DEM-ul, le putem calcula, prin apelarea la algoritmii corespunzători, din SAGA.
Partea de cod în care are loc această prelucrare nu este greu de înțeles dacă ați citit capitolul anterior. Totuși, primele linii au nevoie de unele explicații suplimentare. Ele furnizează informațiile necesare pentru a transforma codul într-un algoritm care poate fi rulat de oricare dintre componentele GUI, cum ar fi setul de instrumente sau modelatorul grafic.
Aceste linii încep cu un dublu simbol de comentariu Python (##
) și are următoarea structură
[parameter_name]=[parameter_type] [optional_values]
Aici se află o listă a tuturor tipurilor de parametri care sunt acceptați în script-urile de procesare, sintaxa acestora și câteva exemple.
raster
. Un strat raster
vector
. Un strat vectorial
table
. O tabelă
number
. O valoare numerică. Trebuie să fie specificată o valoare implicită. De exemplu, depth=number 2.4
string
. Un șir care cuprinde text. Ca și în cazul valorilor numerice, trebuie să existe o valoare implicită. De exemplu, name=string Victor
longstring
. Este similar șirului de caractere, dar se va afișa o casetă de text mai mare, mai potrivită pentru șirurile lungi, cum ar fi un script care așteaptă un mic fragment de cod.
boolean
. O valoare booleană. Se adaugă True
sau False
pentru a seta valoarea implicită. De exemplu, verbose=boolean True
.
multiple raster
. Un set de straturi raster de intrare.
multiple vector
. Un set de straturi vectoriale de intrare.
field
. A field in the attributes table of a vector layer. The name of the
layer has to be added after the field
tag. For instance, if you have
declared a vector input with mylayer=vector
, you could use myfield=field
mylayer
to add a field from that layer as parameter.extent
. O extindere spațială definită de xmin, xmax, ymin, ymax
folder
. Un folder
file
. Un nume de fișier
crs
. Un Sistem de Coordonate de Referință
selection
. A dropdown menu that allows the user to select from
a pre-populated list. For example units=selection sq_km;sq_miles;sq_degrees
name
. Name of the script. This will be displayed as the algorithm name in the
processing toolbox. For example My Algorithm Name=name
group
. Folder name where the script will appear in the Processing Toolbox.
For Example, adding Utils=groups
will put the script within a Utils
folder
within Scripts.The parameter name is the name that will be shown to the user when executing the algorithm, and also the variable name to use in the script code. The value entered by the user for that parameter will be assigned to a variable with that name.
When showing the name of the parameter to the user, the name will be edited to
improve its appearance, replacing underscores with spaces. So, for instance,
if you want the user to see a parameter named A numerical value
, you can use
the variable name A_numerical_value
.
Layers and tables values are strings containing the filepath of the corresponding
object. To turn them into a QGIS object, you can use the processing.getObjectFromUri()
function. Multiple inputs also have a string value, which contains the filepaths
to all selected objects, separated by semicolons (;
).
Ieșirile sunt definite într-un mod similar, folosind următoarele etichete:
output raster
output vector
output table
output html
output file
output number
output string
output extent
The value assigned to the output variables is always a string with a filepath. It will correspond to a temporary filepath in case the user has not entered any output filename.
In addition to the tags for parameters and outputs, you can also define the group
under which the algorithm will be shown, using the group
tag.
The last tag that you can use in your script header is ##nomodeler
.
Use that when you do not want your algorithm to be shown in the modeler window.
This should be used for algorithms that do not have a clear syntax (for instance,
if the number of layers to be created is not known in advance, at design time),
which make them unsuitable for the graphical modeler
When you declare an output representing a layer (raster, vector or table),
the algorithm will try to add it to QGIS once it
is finished. That is the reason why, although the runalg()
method does not
load the layers it produces, the final TWI layer will be loaded, since it is saved
to the file entered by the user, which is the value of the corresponding output.
Do not use the load()
method in your script algorithms, but just when working
with the console line. If a layer is created as output of an algorithm, it should
be declared as such. Otherwise, you will not be able to properly use the algorithm
in the modeler, since its syntax (as defined by the tags explained above) will
not match what the algorithm really creates.
Hidden outputs (numbers and strings) do not have a value. Instead, it is you who has to assign a value to them. To do so, just set the value of a variable with the name you used to declare that output. For instance, if you have used this declaration,
##average=output number
următoarea linie va seta valoarea de ieșire la 5:
average = 5
If your algorithm takes a long time to process, it is a good idea to inform the
user. You have a global named progress
available, with two available methods:
setText(text)
and setPercentage(percent)
to modify the progress text and
the progress bar.
If you have to provide some information to the user, not related to the progress of
the algorithm, you can use the
setInfo(text)
method, also from the progress
object.
If your script has some problem, the correct way of propagating it is to raise
an exception of type GeoAlgorithmExecutionException()
. You can pass a message
as argument to the constructor of the exception. Processing will take care of
handling it and communicating with the user, depending on where the algorithm
is being executed from (toolbox, modeler, Python console...)
As in the case of models, you can create additional documentation for your script, to explain what they do and how to use them. In the script editing dialog you will find a [Edit script help] button. Click on it and it will take you to the help editing dialog. Check the chapter about the graphical modeler to find out more about this dialog and how to use it.
Help files are saved in the same folder as the script itself, adding the
.help
extension to the filename. Note that you can edit your script’s
help before saving it for the first time. If you later close the script editing
dialog without saving the script (i.e. you discard it), the help content you
wrote will be lost. If your script was already saved and is associated with a
filename, saving is done automatically.
Several examples are available in the on-line collection of scripts, which you can access by selecting the Get script from on-line script collection tool under the Scripts/tools entry in the toolbox.
Please, check them to see real examples of how to create algorithms using the processing framework classes. You can right-click on any script algorithm and select Edit script to edit its code or just to see it.
Here’s a quick summary of ideas to consider when creating your script algorithms and, especially, if you want to share with other QGIS users. Following these simple rules will ensure consistency across the different Processing elements such as the toolbox, the modeler or the batch processing interface.
##nomodeler
tag.setInfo()
method or throw an
GeoAlgorithmExecutionException
Scripts can also be used to set pre- and post-execution hooks that are run before and after an algorithm is run. This can be used to automate tasks that should be performed whenever an algorithm is executed.
The syntax is identical to the syntax explained above, but an additional global
variable named alg
is available, representing the algorithm that has just
been (or is about to be) executed.
In the General group of the processing config dialog you will find two entries named Pre-execution script file and Post-execution script file where the filename of the scripts to be run in each case can be entered.