.. _writing_doc_guidelines:
*************************
Writing Guidelines
*************************
.. contents::
:local:
In general, when creating reST documentation for the QGIS project, please follow
the `Python documentation style guidelines `_.
For convenience, we provide a set of general rules we rely on for writing
QGIS documentation below.
Writing Documentation
=====================
Headlines
---------
To each webpage of the documentation corresponds a ``.rst`` file.
Sections used to structure the text are identified through their title which
is underlined (and overlined for the first level).
Same level titles must use same character for underline adornment.
In QGIS Documentation, you should use following styles for chapter,
section, subsection and minisec.
.. code-block:: rst
********
Chapter
********
Section
=======
Subsection
----------
Minisec
.......
Subminisec
^^^^^^^^^^
Lists
-----
Lists are useful for structuring the text. Here are some simple rules
common to all lists:
* Start all list items with a capital letter
* Do not use punctuation after list items that only contain a single simple
sentence
* Use period ( ``.`` ) as punctuation for list items that consist of several
sentences or a single compound sentence
Inline Tags
-----------
You can use tags to emphasize items.
* **Menu GUI**: to mark a complete sequence of menu selections,
including selecting submenus and choosing a specific operation,
or any subsequence of such a sequence.
.. code-block:: rst
:menuselection:`menu --> submenu`
* **Dialogs and Tab titles**: Labels presented as part of an interactive user
interface including window titles, tab titles, button and option labels.
.. code-block:: rst
:guilabel:`title`
* **Filenames and directories**
.. code-block:: rst
:file:`README.rst`
* **Icons with popup text**
.. code-block:: rst
|icon| :sup:`popup_text`
(see `image`_ below).
* **Keyboard shortcuts**
.. code-block:: rst
:kbd:`Ctrl+B`
will show :kbd:`Ctrl+B`
When describing keyboard shortcuts, the following conventions
should be used:
* Letter keys are displayed using uppercase: :kbd:`S`
* Special keys are displayed with an uppercase first letter: :kbd:`Esc`
* Key combinations are displayed with a ``+`` sign between keys,
without spaces: :kbd:`Shift+R`
* **User text**
.. code-block:: rst
``label``
.. _my_anchor:
Labels/references
-----------------
Anchors inside the text can be used to create hyperlinks to sections
or pages.
The example below creates the anchor of a section (e.g., Label/reference title)
.. code-block:: rst
.. _my_anchor:
Label/reference
---------------
To call the reference in the **same page**, use
.. code-block:: rst
see my_anchor_ for more information.
which will return:
see my_anchor_ for more information.
Notice that it will jump to the line/thing following the 'anchor'.
You do not need to use apostrophes, but you do need to have empty lines
after the anchor.
Another way to jump to the same place **from anywhere in the
documentation** is to use the ``:ref:`` role.
.. code-block:: rst
see :ref:`my_anchor` for more information.
which will create a link with the caption instead (in this case the
title of this section!):
see :ref:`my_anchor` for more information.
So, reference 1 (my_anchor_) and reference 2 (:ref:`my_anchor`).
Because the reference often displays a full caption, it is not really
necessary to use the word *section*.
Note that you can also use a custom caption to describe the reference:
.. code-block:: rst
see :ref:`Label and reference ` for more information.
which returns:
see :ref:`Label and reference ` for more information.
.. _`image`:
Figures and Images
------------------
Pictures
........
To insert an image, use
.. code-block:: rst
.. figure:: /static/common/logo.png
:width: 10 em
which returns
.. figure:: /static/common/logo.png
:width: 10 em
Replacement
...........
You can put an image inside text or add an alias to use everywhere. To use an image
inside a paragraph, first create an alias in the :file:`source/substitutions.txt`
file:
.. code-block:: rst
.. |nice_logo| image:: /static/common/logo.png
:width: 1 em
and then call it in your paragraph:
.. code-block:: rst
My paragraph begins here with a nice logo |nice_logo|.
This is how the example will be displayed:
.. |nice_logo| image:: /static/common/logo.png
:width: 1 em
My paragraph begins here with a nice logo |nice_logo|.
To allow preview rendering in GitHub that is as close as possible
to HTML rendering, you will also need to add the image replacement
call at the end of the file you changed.
This can be done by copy-pasting it from
:file:`substitutions.txt` or by executing the :file:`scripts/find_set_subst.py`
script.
.. note::
Currently, to ensure consistency and help in the use of QGIS icons,
a list of aliases is built and available in the :ref:`substitutions` chapter.
Figure
......
.. code-block:: rst
.. _figure_logo:
.. figure:: /static/common/logo.png
:width: 20 em
:align: center
A caption: A logo I like
The result looks like this:
.. _figure_logo:
.. figure:: /static/common/logo.png
:width: 20 em
:align: center
A caption: A logo I like
To avoid conflicts with other references, always begin figure
anchors with ``_figure_`` and use terms that easily connect to the
figure caption. While only the centered alignment is mandatory for the image,
feel free to use any other options for figures (such as ``width``,
``height``, ``scale``...) if needed.
The scripts will insert an automatically generated number before the caption of
the figure in the generated HTML and PDF versions of the documentation.
To use a caption (*see My caption*) just insert indented text after a blank line
in the figure block.
A figure can be referenced using the reference label like this:
.. code-block:: rst
see :numref:`figure_logo`
renders like this:
see :numref:`figure_logo`
This is the preferred way of referencing figures.
.. note::
For ``:numref:`` to work, the figure **must have a caption**.
Avoid using ``:ref:`` instead of ``:numref:`` for reference,since
this returns the full caption of the image.
.. code-block:: rst
see :ref:`figure_logo`
renders like this:
see :ref:`figure_logo`
Tables
......
A simple table can be coded like this
.. code-block:: rst
======= ======= =======
x y z
======= ======= =======
1 2 3
4 5
======= ======= =======
It will render like this:
======= ======= =======
x y z
======= ======= =======
1 2 3
4 5
======= ======= =======
Use a ``\`` (backslash) followed by an empty space to leave an empty space.
You can also make more complicated tables and reference them:
.. code-block:: rst
.. _my_drawn_table:
+---------------+--------------------+
| Windows | macOS |
+---------------+--------------------+
| |win| | |osx| |
+---------------+--------------------+
| and of course not to forget |nix| |
+------------------------------------+
My drawn table, mind you this is unfortunately not regarded as a caption
You can reference it like this: my_drawn_table_.
The result:
.. _my_drawn_table:
+---------------+--------------------+
| Windows | macOS |
+---------------+--------------------+
| |win| | |osx| |
+---------------+--------------------+
| and of course not to forget |nix| |
+------------------------------------+
My drawn table, mind you this is unfortunately not regarded as a caption
You can reference to it like this my_drawn_table_.
For even more complex tables, it is easier to use ``list-table``:
.. code-block:: rst
.. list-table::
:header-rows: 1
:widths: 20 20 20 40
* - What
- Purpose
- Key word
- Description
* - **Test**
- ``Useful test``
- complexity
- Geometry. One of:
* Point
* Line
The result:
.. list-table::
:header-rows: 1
:widths: 20 20 20 40
* - What
- Purpose
- Key word
- Description
* - **Test**
- ``Useful test``
- complexity
- Geometry. One of:
* Point
* Line
Index
-----
An index is a handy way to help the reader find information in a document.
QGIS documentation provides some essential indices.
There are a few rules that help us provide a set of indices that are really
useful (coherent, consistent and really connected to each other):
* An index should be human readable, understandable and translatable; an index can
be made from many words but you should avoid any unneeded ``_``, ``-``...
characters to link them i.e., ``Loading layers`` instead of ``loading_layers``
or ``loadingLayers``.
* Capitalize only the first letter of the index unless the word has a
particular spelling. E.g., ``Loading layers``,
``Atlas generation``, ``WMS``, ``pgsql2shp``.
* Keep an eye on the existing `Index list `_
in order to reuse the most convenient expression with the right spelling
and avoid unnecessary duplicates.
Several index tags exist in RST. You can use the inline ``:index:`` tag
within normal text:
.. code-block:: rst
QGIS can load several :index:`Vector formats` supported by GDAL/OGR ...
Or you can use the ``.. index::`` block-level markup which links to the
beginning of the next paragraph. Because of the rules mentioned above, it
is recommended to use the block-level tag:
.. code-block:: rst
.. index:: WMS, WFS, Loading layers
It is also recommended to use index parameters such as ``single``, ``pair``
and ``see``, in order to build a more structured and interconnected index table.
See `Index generating `_
for more information on index creation.
Special Comments
----------------
Sometimes, you may want to emphasize some points of the description, either to
warn, remind or give some hints to the user. In QGIS Documentation, we use reST
special directives such as ``.. warning::``, ``.. seealso::`, ``.. note::`` and ``.. tip::``.
These directives generate frames that highlight your comments. See `Paragraph Level markup
`_
for more information.
A clear and appropriate title is required for both warnings and tips.
.. code-block:: rst
.. tip:: **Always use a meaningful title for tips**
Begin tips with a title that summarizes what it is about. This helps
users to quickly overview the message you want to give them, and
decide on its relevance.
Code Snippets
-------------
You may also want to give examples and insert code snippets. In this case,
write the comment below a line with the ``::`` directive inserted. For
a better rendering, especially to apply color highlighting to code according
to its language, use the code-block directive, e.g. ``.. code-block:: xml``.
More details at
`Showing code `_.
.. note::
While texts in note, tip and warning frames are translatable, be aware that
code block frames do not allow translation. So avoid comments not related to
the code and keep comments as short as possible.
Footnotes
---------
Please note: Footnotes are not recognized by any translation software and
it is also not converted to pdf format properly.
So, if possible, don't use footnotes within any documentation.
This is for creating a footnote (showing as example [1]_)
.. code-block:: rst
blabla [1]_
Which will point to:
.. [1] Updates of core plugins
Managing Screenshots
====================
Add new Screenshots
-------------------
Here are some hints to create new, nice looking screenshots.
The images should be placed in an image (:file:`img/`) folder that
is located in the same folder as the referencing :file:`.rst` file.
* You can find some prepared QGIS-projects that are used to create screenshots
in the :file:`./qgis-projects` folder of this repository.
This makes it easier to reproduce screenshots for the next version of QGIS.
These projects use the QGIS `Sample Data `_
(aka Alaska Dataset), which should be placed in the same folder
as the QGIS-Documentation Repository.
* Reduce the window to the minimal space needed to show the feature (taking the
whole screen for a small modal window > overkill)
* The less clutter, the better (no need to activate all the toolbars)
* Don't resize them in an image editor; the size will be set into the :file:`.rst`
files if necessary (downscaling the dimensions without properly upping the
resolution > ugly)
* Cut the background
* Make the top corners transparent if the background is not white
* Set print size resolution to ``135 dpi`` (e.g. in Gimp set the print resolution
:menuselection:`Image --> Print size` and save). This way, images will be at
original size in html and at a good print resolution in the PDF.
You can also use ImageMagick convert command to do a batch of images:
.. code-block:: bash
convert -units PixelsPerInch input.png -density 135 output.png
* Save them as :file:`.png` (to avoid :file:`.jpeg` artifacts)
* The screenshot should show the content according to what is described in the
text
.. tip:: If you are on Ubuntu, you can use the following command to remove the
global menu function and create smaller application screens with menus:
.. code-block:: bash
sudo apt autoremove appmenu-gtk appmenu-gtk3 appmenu-qt
Translated Screenshots
----------------------
Here are some additional hints for those that want to create
screenshots for a translated user guide:
Translated images should be placed in a :file:`img//`
folder. Use the same filename as the english 'original' screenshot.
Documenting Processing algorithms
=================================
If you want to write documentation for Processing algorithms, consider these
guidelines:
* Processing algorithm help files are part of QGIS User Guide, so use the same
formatting as User Guide and other documentation.
* Each algorithm documentation should be placed in the corresponding **provider**
folder and **group** file, e.g. the algorithm `Voronoi polygon` belongs to the
`QGIS` provider and to the group `vectorgeometry`. So the correct file to add
the description is: :file:`source/docs/user_manual/processing_algs/qgis/vectorgeometry.rst`.
.. note:: Before starting to write the guide, check if the algorithm is already
described. In this case, you can enhance the existing description.
* It is **extremely** important that each algorithm has an *anchor* that corresponds
to the provider name + the unique name of the algorithm itself. This allows the
Help button to open the Help page of the correct section. The anchor should be
placed **above** the title, e.g. (see also the :ref:`my_anchor` section)::
.. _qgisvoronoipolygons:
Voronoi polygons
----------------
To find out the algorithm name you can just hover the mouse on the algorithm in
the Processing toolbox.
* Avoid using "This algorithm does this and that..." as the first sentence in the
algorithm description. Try to use more general expressions like::
Takes a point layer and generates a polygon layer containing the...
* Avoid describing what the algorithm does by replicating its name and please
don't replicate the name of the parameter in the description of the parameter
itself. For example if the algorithm is ``Voronoi polygon`` consider to describe
the ``Input layer`` as ``Layer to calculate the polygon from``.
* Indicate in the description whether the algorithm has a default shortcut in
QGIS or supports in-place editing.
* Add images! A picture is worth a thousand words! Use :file:`.png` format and follow the general
guidelines for documentation (see the :ref:`image` section for more info).
Put the image file in the correct folder, i.e. the :file:`img` folder next to
the :file:`.rst` file you are editing.
* If necessary, add links in the "See also" section that provide additional information
about the algorithm (e.g., publications or web-pages). Only add the "See also"
section if there is really something to see. As a good practice, the "See also"
section can be filled with links to similar algorithms.
* Give clear explanation for algorithm parameters and outputs: take inspiration
from existing algorithms.
* Avoid duplicating detailed description of algorithm options. Add this information
in the parameter description.
* Avoid adding information about the vector geometry type in the algorithm or parameter
description, as this information is already available
in the parameter descriptions.
* Add the default value of the parameter, e.g.::
* - **Number of points**
- ``NUMBER_OF_POINTS``
- [number]
Default: 1
- Number of points to create
* Describe the *type* of input supported the parameters. There are several types
available you can pick one from:
======================================== ========================= ====================
Parameter/Output type Description Visual indicator
======================================== ========================= ====================
Point vector layer ``vector: point`` |pointLayer|
Line vector layer ``vector: line`` |lineLayer|
Polygon vector layer ``vector: polygon`` |polygonLayer|
Generic vector layer ``vector: any``
Vector field numeric ``tablefield: numeric`` |fieldFloat|
Vector field string ``tablefield: string`` |fieldText|
Vector field generic ``tablefield: any``
Raster layer ``raster`` |rasterLayer|
Raster band ``raster band``
HTML file ``html``
Table layer ``table`` |tableLayer|
Expression ``expression`` |expression|
Point geometry ``coordinates``
Extent ``extent``
CRS ``crs`` |setProjection|
Enumeration ``enumeration`` |selectString|
List ``list``
Number ``number`` |selectNumber|
String ``string`` |inputText|
Boolean ``boolean`` |checkbox|
Folder path ``folder``
File ``file``
Matrix ``matrix``
Layer ``layer``
Same output type as input type ``same as input``
Definition ``definition``
Point ``point``
MultipleLayers ``multipleLayers``
Range ``range``
AuthConfig ``authconfig``
Mesh ``mesh``
Layout ``layout``
LayoutItem ``layoutitem``
Color ``color``
Scale ``scale``
======================================== ========================= ====================
* Study an existing and well documented algorithm, and copy
all the useful layouts.
* When you are finished, just follow the guidelines described in :ref:`step_by_step`
to commit your changes and make a Pull Request
Here is an example of an :ref:`existing algorithm `
to help you with the layout and the description::
.. _qgiscountpointsinpolygon:
Count points in polygon
-----------------------
Takes a point and a polygon layer and counts the number of points from the
point layer in each of the polygons of the polygon layer.
A new polygon layer is generated, with the exact same content as the input
polygon layer, but containing an additional field with the points count
corresponding to each polygon.
.. figure:: img/count_points_polygon.png
:align: center
The labels in the polygons show the point count
An optional weight field can be used to assign weights to each point.
Alternatively, a unique class field can be specified. If both options
are used, the weight field will take precedence and the unique class field
will be ignored.
``Default menu``: :menuselection:`Vector --> Analysis Tools`
Parameters
..........
.. list-table::
:header-rows: 1
:widths: 20 20 20 40
* - Label
- Name
- Type
- Description
* - **Polygons**
- ``POLYGONS``
- [vector: polygon]
- Polygon layer whose features are associated with the count of
points they contain
* - **Points**
- ``POINTS``
- [vector: point]
- Point layer with features to count
* - **Weight field**
Optional
- ``WEIGHT``
- [tablefield: numeric]
- A field from the point layer.
The count generated will be the sum of the weight field of the
points contained by the polygon.
* - **Class field**
Optional
- ``CLASSFIELD``
- [tablefield: any]
- Points are classified based on the selected attribute and if
several points with the same attribute value are within the
polygon, only one of them is counted.
The final count of the points in a polygon is, therefore, the
count of different classes that are found in it.
* - **Count field name**
- ``FIELD``
- [string]
Default: 'NUMPOINTS'
- The name of the field to store the count of points
* - **Count**
- ``OUTPUT``
- [vector: polygon]
Default: [Create temporary layer]
- Specification of the output layer type (temporary, file,
GeoPackage or PostGIS table).
Encoding can also be specified.
Outputs
.......
.. list-table::
:header-rows: 1
:widths: 20 20 20 40
* - Label
- Name
- Type
- Description
* - **Count**
- ``OUTPUT``
- [vector: polygon]
- Resulting layer with the attribute table containing the
new column with the points count
.. Substitutions definitions - AVOID EDITING PAST THIS LINE
This will be automatically updated by the find_set_subst.py script.
If you need to create a new substitution manually,
please add it also to the substitutions.txt file in the
source folder.
.. |checkbox| image:: /static/common/checkbox.png
:width: 1.3em
.. |expression| image:: /static/common/mIconExpression.png
:width: 1.5em
.. |fieldFloat| image:: /static/common/mIconFieldFloat.png
:width: 1.5em
.. |fieldText| image:: /static/common/mIconFieldText.png
:width: 1.5em
.. |inputText| image:: /static/common/inputtext.png
.. |lineLayer| image:: /static/common/mIconLineLayer.png
:width: 1.5em
.. |nix| image:: /static/common/nix.png
:width: 1em
.. |osx| image:: /static/common/osx.png
:width: 1em
.. |pointLayer| image:: /static/common/mIconPointLayer.png
:width: 1.5em
.. |polygonLayer| image:: /static/common/mIconPolygonLayer.png
:width: 1.5em
.. |rasterLayer| image:: /static/common/mIconRasterLayer.png
:width: 1.5em
.. |selectNumber| image:: /static/common/selectnumber.png
:width: 2.8em
.. |selectString| image:: /static/common/selectstring.png
:width: 2.5em
.. |setProjection| image:: /static/common/mActionSetProjection.png
:width: 1.5em
.. |tableLayer| image:: /static/common/mIconTableLayer.png
:width: 1.5em
.. |win| image:: /static/common/win.png
:width: 1em