21. Antwortblatt

21.1. Results For Eine Übersicht über das Interface

21.1.1. basic Übersicht (Teil 1)

Refer back to the image showing the interface layout and check that you remember the names and functions of the screen elements.

Zurück zum Text

21.1.2. basic Übersicht (Teil 2)

  1. Speichern als

  2. Auf Layer zoomen

  3. Auswahl umkehren

  4. Rendern ein/aus

  5. Linie Messen

Back to text

21.2. Results For Adding Your First Layer

21.2.1. basic Vorbereitung

Im Hauptbereich des Dialogs sollten Sie viele Formen mit unterschiedlichen Farben sehen. Jede Form gehört zu einer Ebene, die Sie an ihrer Farbe im linken Bereich erkennen können (Ihre Farben können sich von den folgenden unterscheiden):

../../../_images/basic_map.png

Back to text

21.2.2. basic Data loading

Your map should have seven layers:

  • protected_areas

  • places

  • rivers

  • roads

  • landuse

  • buildings (taken from training_data.gpkg) and

  • water (taken from exercise_data/shapefile).

Back to text

21.3. Results For Symbology

21.3.1. basic Colors

  • Verify that the colors are changing as you expect them to change.

  • It is enough to select the water layer in the legend and then click on the symbology Open the Layer Styling panel button. Change the color to one that fits the water layer.

../../../_images/answer_water_blue.png

Bemerkung

If you want to work on only one layer at a time and don’t want the other layers to distract you, you can hide a layer by clicking in the checkbox next to its name in the layers list. If the box is blank, then the layer is hidden.

Back to text

21.3.2. basic Symbol Structure

Ihre Karte sollte nun folgendermaßen aussehen:

../../../_images/answer_symbology1.png

Falls Sie ein Benutzer auf Einsteigerniveau sind, können Sie hier stoppen.

  • Benutzen Sie die oben genannte Methode um die Farben und Stile für die übrigen Layer anzupassen.

  • Versuchen Sie möglichst den Objekten entsprechende Farben zu verwenden. So sollte beispielsweise eine Straße nicht Rot oder Blau sein, sondern eher Grau oder Schwarz.

  • Also feel free to experiment with different Fill style and Stroke style settings for the polygons.

../../../_images/answer_symbology2.png

Back to text

21.3.3. moderate Symbol Layers

Passen Sie den buildings Layer nach Ihrem Ermessen an, aber bedenken Sie dabei, dass es möglichst leicht sein sollte, unterschiedliche Layer unterscheiden zu können.

Im Folgenden ein Beispiel:

../../../_images/answer_buildings_symbology.png

Back to text

21.3.4. moderate Symbol Levels

Um das erforderliche Symbol zu erstellen, benötigen Sie drei Symbollayer:

../../../_images/answer_road_symbology.png

Die unterste Symbolschicht ist eine breite, durchgezogene graue Linie. Darüber gibt es eine etwas dünnere durchgehende gelbe Linie und schließlich eine weitere dünnere durchgehende schwarze Linie.

Wenn Ihre Symbol-Layer den oben genannten ähneln, Sie jedoch nicht das gewünschte Ergebnis erhalten:

  1. Überprüfen Sie, ob Ihre Symbolebenen in etwa so aussehen:

    ../../../_images/answer_road_symbol_levels.png
  2. Inzwischen sollte Ihre Karte folgendermaßen aussehen:

    ../../../_images/target_road_symbology.png

Back to text

21.3.5. hard Symbol Levels

  1. Passen Sie Ihre Symbollevel entsprechend den folgenden Werten an:

    ../../../_images/answer_road_symbol_layers.png
  2. Experimentieren Sie mit verschiedenen Werten um unterschiedleiche Ergebnisse zu erhalten.

  3. Öffnen Sie Ihre ursprüngliche Karte abermals bevor Sie mit der nächsten Übung fortsetzen.

Back to text

21.4. moderate Outline Markers

Hier sind Beispiele für die Symbolstruktur:

../../../_images/answer_marker_line.png
../../../_images/answer_marker_line2.png

Back to text

21.4.1. hard Geometry generator symbology

  • Click on the signPlus button to add another Symbol level.

  • Move the new symbol at the bottom of the list clicking the arrowDown button.

  • Choose a good color to fill the water polygons.

  • Click on Marker of the Geometry generator symbology and change the circle with another shape as your wish.

  • Try experimenting other options to get more useful results.

Back to text

21.5. Results For Vector Attribute Data

21.5.1. basic Exploring Vector Data Attributes

  • There should be 9 fields in the rivers layer:

    1. Select the layer in the Layers panel.

    2. Right-click and choose Open Attribute Table, or press the openTable button on the Attributes Toolbar.

    3. Count the number of columns.

    Tipp

    A quicker approach could be to double-click the rivers layer, open the Layer properties ► Fields tab, where you will find a numbered list of the table’s fields.

  • Information about towns is available in the places layer. Open its attribute table as you did with the rivers layer: there are two features whose place attribute is set to town: Swellendam and Buffeljagsrivier. You can add comment on other fields from these two records, if you like.

  • The name field is the most useful to show as labels. This is because all its values are unique for every object and are very unlikely to contain NULL values. If your data contains some NULL values, do not worry as long as most of your places have names.

Back to text

21.6. Results For Labels

21.6.1. moderate Label Customization (Part 1)

Ihre Karte sollte jetzt die Markierungspunkte anzeigen und die Beschriftungen sollten um 2mm versetzt sein. Der Stil der Markierungen und Beschriftungen sollte es ermöglichen, dass beide auf der Karte deutlich sichtbar sind:

../../../_images/customised_labels_one.png

Back to text

21.6.2. moderate Label Customization (Part 2)

One possible solution has this final product:

../../../_images/possible_outcome_map.png

To arrive at this result:

  • Use a font size of 10

  • Use an around point placement distance of 1.5 mm

  • Use a marker size of 3.0 mm

  • In addition, this example uses the Wrap on character option:

    ../../../_images/wrap_character_settings.png
  • Enter a space in this field and click Apply to achieve the same effect. In our case, some of the place names are very long, resulting in names with multiple lines which is not very user friendly. You might find this setting to be more appropriate for your map.

Back to text

21.6.3. hard Using Data Defined Settings

  1. Still in edit mode, set the FONT_SIZE values to whatever you prefer. The example uses 16 for towns, 14 for suburbs, 12 for localities, and 10 for hamlets.

  2. Remember to save changes and exit edit mode

  3. Return to the Text formatting options for the places layer and select FONT_SIZE in the Attribute field of the font size dataDefined data defined override dropdown:

    ../../../_images/font_size_override.png

    Your results, if using the above values, should be this:

    ../../../_images/font_override_results.png

Back to text

21.7. Results For Classification

21.7.1. moderate Refine the Classification

The settings you used might not be the same, but with the values Classes = 6 and Mode = Natural Breaks (Jenks) (and using the same colors, of course), the map will look like this:

../../../_images/gradient_map_new_mode.png

Back to text

21.8. Results For Creating a New Vector Dataset

21.8.1. basic Digitizing

The symbology doesn’t matter, but the results should look more or less like this:

../../../_images/routes_layer_result.png

Back to text

21.8.2. moderate Topology: Add Ring Tool

The exact shape doesn’t matter, but you should be getting a hole in the middle of your feature, like this one:

../../../_images/ring_tool_result.png
  • Undo your edit before continuing with the exercise for the next tool.

Back to text

21.8.3. moderate Topology: Add Part Tool

  • First select the Bontebok National Park:

../../../_images/park_selected.png
  • Now add your new part:

../../../_images/new_park_area.png
  • Undo your edit before continuing with the exercise for the next tool.

Back to text

21.8.4. hard Merge Features

  • Use the Merge Selected Features tool, making sure to first select both of the polygons you wish to merge.

  • Use the feature with the OGC_FID of 1 as the source of your attributes (click on its entry in the dialog, then click the Take attributes from selected feature button):

Bemerkung

If you’re using a different dataset, it is highly likely that your original polygon’s OGC_FID will not be 1. Just choose the feature which has an OGC_FID.

../../../_images/merge_feature_dialog.png

Bemerkung

Using the Merge Attributes of Selected Features tool will keep the geometries distinct, but give them the same attributes.

Back to text

21.8.5. moderate Forms

For the TYPE, there is obviously a limited amount of types that a road can be, and if you check the attribute table for this layer, you’ll see that they are predefined.

  • Set the widget to Value Map and click Load Data from Layer.

  • Select roads in the Label dropdown and highway for both the Value and Description options:

    ../../../_images/value_map_settings.png
  • Click OK three times.

  • If you use the Identify tool on a street now while edit mode is active, the dialog you get should look like this:

    ../../../_images/highway_as_value_map.png

Back to text

21.9. Results For Vector Analysis

21.9.1. basic Distance from High Schools

  • Your buffer dialog should look like this:

    ../../../_images/schools_buffer_setup.png

    The Buffer distance is 1 kilometer.

  • The Segments to approximate value is set to 20. This is optional, but it’s recommended, because it makes the output buffers look smoother. Compare this:

    ../../../_images/schools_buffer_5.png

    To this:

    ../../../_images/schools_buffer_6.png

The first image shows the buffer with the Segments to approximate value set to 5 and the second shows the value set to 20. In our example, the difference is subtle, but you can see that the buffer’s edges are smoother with the higher value.

Back to text

21.9.2. basic Distance from Restaurants

To create the new houses_restaurants_500m layer, we go through a two step process:

  • First, create a buffer of 500m around the restaurants and add the layer to the map:

    ../../../_images/restaurants_buffer.png
    ../../../_images/restaurants_buffer_result.png
  • Next, extract buildings within that buffer area:

    ../../../_images/select_within_restaurants.png

Your map should now show only those buildings which are within 50m of a road, 1km of a school and 500m of a restaurant:

../../../_images/restaurant_buffer_result.png

Back to text

21.10. Results For Network Analysis

21.11. moderate Fastest path

Open Network Analysis ► Shortest Path (Point to Point) and fill the dialog as:

../../../_images/fastest_path_result.png

Make sure that the Path type to calculate is Fastest.

Click on Run and close the dialog.

Open now the attribute table of the output layer. The cost field contains the travel time between the two points (as fraction of hours):

../../../_images/fastest_path_attribute.png

Back to text

21.12. Results For Raster Analysis

21.12.1. basic Calculate Aspect

  • Set your Aspect dialog up like this:

    ../../../_images/answer_dem_aspect.png

Your result:

../../../_images/answer_aspect_result.png

Back to text

21.12.2. moderate Calculate Slope (less than 2 and 5 degrees)

  • Set your Raster calculator dialog up with:

    • the following expression: slope@1 <= 2

    • the slope layer as the Reference layer(s)

    ../../../_images/answer_raster_calculator_slope.png
  • For the 5 degree version, replace the 2 in the expression and file name with 5.

Your results:

  • 2 degrees:

    ../../../_images/answer_2degree_result.png
  • 5 degrees:

    ../../../_images/answer_5degree_result.png

Back to text

21.13. Results For Completing the Analysis

21.13.1. moderate Raster to Vector

  1. Open the Query Builder by right-clicking on the all_terrain layer in the Layers panel, and selecting the Properties ► Source tab.

  2. Then build the query "suitable" = 1.

  3. Click OK to filter out all the polygons where this condition isn’t met.

    When viewed over the original raster, the areas should overlap perfectly:

    ../../../_images/polygonize_raster.png
  4. You can save this layer by right-clicking on the all_terrain layer in the Layers panel and choosing Save As…, then continue as per the instructions.

Back to text

21.13.2. moderate Inspecting the Results

You may notice that some of the buildings in your new_solution layer have been „sliced“ by the Intersection tool. This shows that only part of the building - and therefore only part of the property - lies on suitable terrain. We can therefore sensibly eliminate those buildings from our dataset.

Back to text

21.13.3. moderate Refining the Analysis

At the moment, your analysis should look something like this:

../../../_images/new_solution_example.png

Consider a circular area, continuous for 100 meters in all directions.

../../../_images/circle_100.png

If it is greater than 100 meters in radius, then subtracting 100 meters from its size (from all directions) will result in a part of it being left in the middle.

../../../_images/circle_with_remainder.png

Therefore, you can run an interior buffer of 100 meters on your existing suitable_terrain vector layer. In the output of the buffer function, whatever remains of the original layer will represent areas where there is suitable terrain for 100 meters beyond.

To demonstrate:

  1. Go to Vector ► Geoprocessing Tools ► Buffer(s) to open the Buffer(s) dialog.

  2. Set it up like this:

    ../../../_images/suitable_terrain_buffer.png
  3. Use the suitable_terrain layer with 10 segments and a buffer distance of -100. (The distance is automatically in meters because your map is using a projected CRS.)

  4. Save the output in exercise_data/residential_development/ as suitable_terrain_continuous100m.shp.

  5. If necessary, move the new layer above your original suitable_terrain layer.

    Your results will look like something like this:

    ../../../_images/suitable_buffer_results.png
  6. Now use the Select by Location tool (Vector ► Research Tools ► Select by location).

  7. Set up like this:

    ../../../_images/select_by_location.png
  8. Select features in new_solution that intersect features in suitable_terrain_continuous100m.shp.

    This is the result:

    ../../../_images/buffer_select_result.png

    The yellow buildings are selected. Although some of the buildings fall partly outside the new suitable_terrain_continuous100m layer, they lie well within the original suitable_terrain layer and therefore meet all of our requirements.

  9. Save the selection under exercise_data/residential_development/ as final_answer.shp.

Back to text

21.14. Results For WMS

21.14.1. basic Adding Another WMS Layer

Your map should look like this (you may need to re-order the layers):

../../../_images/geology_layer_result.png

Back to text

21.14.2. moderate Adding a New WMS Server

  • Use the same approach as before to add the new server and the appropriate layer as hosted on that server:

    ../../../_images/add_ogc_server.png
    ../../../_images/add_bluemarble_layer.png
  • If you zoom into the Swellendam area, you’ll notice that this dataset has a low resolution:

../../../_images/low_resolution_dataset.png

Therefore, it’s better not to use this data for the current map. The Blue Marble data is more suitable at global or national scales.

Back to text

21.14.3. moderate Finding a WMS Server

You may notice that many WMS servers are not always available. Sometimes this is temporary, sometimes it is permanent. An example of a WMS server that worked at the time of writing is the World Mineral Deposits WMS at http://apps1.gdr.nrcan.gc.ca/cgi-bin/worldmin_en-ca_ows. It does not require fees or have access constraints, and it is global. Therefore, it does satisfy the requirements. Keep in mind, however, that this is merely an example. There are many other WMS servers to choose from.

Back to text

21.15. Results For GRASS Integration

21.15.1. basic Add Layers to Mapset

You can add layers (both vector and raster) into a GRASS Mapset by drag and drop them in the Browser (see Follow Along: Daten mit Hilfe des QGIS Browsers laden) or by using the v.in.gdal.qgis for vector and r.in.gdal.qgis for raster layers.

Back to text

21.15.2. moderate Reclassify raster layer

To discover the maximum value of the raster run the r.info tool: in the console you will see that the maximum value is 1699.

You are now ready to write the rules. Open a text editor and add the following rules:

0 thru 1000 = 1
1000 thru 1400 = 2
1400 thru 1699 = 3

save the file as a my_rules.txt file and close the text editor.

Run the r.reclass tool, choose the g_dem layer and load the file containing the rules you just have saved.

Click on Run and then on View Output. You can change the colors and the final result should look like the following picture:

../../../_images/grass_reclass.png

Back to text

21.16. Results For Database Concepts

21.16.1. basic Address Table Properties

For our theoretical address table, we might want to store the following properties:

House Number
Street Name
Suburb Name
City Name
Postcode
Country

When creating the table to represent an address object, we would create columns to represent each of these properties and we would name them with SQL-compliant and possibly shortened names:

house_number
street_name
suburb
city
postcode
country

Back to text

21.16.2. basic Normalising the People Table

The major problem with the people table is that there is a single address field which contains a person’s entire address. Thinking about our theoretical address table earlier in this lesson, we know that an address is made up of many different properties. By storing all these properties in one field, we make it much harder to update and query our data. We therefore need to split the address field into the various properties. This would give us a table which has the following structure:

id |     name      | house_no |  street_name   |    city    |   phone_no
 --+---------------+----------+----------------+------------+-----------------
 1 | Tim Sutton    |     3    | Buirski Plein  | Swellendam | 071 123 123
 2 | Horst Duester |     4    | Avenue du Roix | Geneva     | 072 121 122

Bemerkung

In the next section, you will learn about Foreign Key relationships which could be used in this example to further improve our database’s structure.

Back to text

21.16.3. moderate Further Normalisation of the People Table

Our people table currently looks like this:

id |     name     | house_no | street_id |  phone_no
---+--------------+----------+-----------+-------------
 1 | Horst Duster |        4 |         1 | 072 121 122

The street_id column represents a ‚one to many‘ relationship between the people object and the related street object, which is in the streets table.

One way to further normalise the table is to split the name field into first_name and last_name:

id | first_name | last_name  | house_no | street_id |  phone_no
---+------------+------------+----------+-----------+------------
 1 |    Horst   |   Duster   |     4    |     1     | 072 121 122

We can also create separate tables for the town or city name and country, linking them to our people table via ‚one to many‘ relationships:

id | first_name | last_name | house_no | street_id | town_id | country_id
---+------------+-----------+----------+-----------+---------+------------
 1 |    Horst   |   Duster  |     4    |     1     |    2    |     1

An ER Diagram to represent this would look like this:

../../../_images/er-people-normalised-example.png

Back to text

21.16.4. moderate Create a People Table

The SQL required to create the correct people table is:

create table people (id serial not null primary key,
                     name varchar(50),
                     house_no int not null,
                     street_id int not null,
                     phone_no varchar null );

The schema for the table (enter \d people) looks like this:

Table "public.people"

Column     |         Type          |                      Modifiers
-----------+-----------------------+-------------------------------------
id         | integer               | not null default
           |                       | nextval('people_id_seq'::regclass)
name       | character varying(50) |
house_no   | integer               | not null
street_id  | integer               | not null
phone_no   | character varying     |
Indexes:
  "people_pkey" PRIMARY KEY, btree (id)

Bemerkung

For illustration purposes, we have purposely omitted the fkey constraint.

Back to text

21.16.5. basic The DROP Command

The reason the DROP command would not work in this case is because the people table has a Foreign Key constraint to the streets table. This means that dropping (or deleting) the streets table would leave the people table with references to non-existent streets data.

Bemerkung

It is possible to ‚force‘ the streets table to be deleted by using the CASCADE command, but this would also delete the people and any other table which had a relationship to the streets table. Use with caution!

Back to text

21.16.6. basic Insert a New Street

The SQL command you should use looks like this (you can replace the street name with a name of your choice):

insert into streets (name) values ('Low Road');

Back to text

21.16.7. moderate Add a New Person With Foreign Key Relationship

Here is the correct SQL statement:

insert into streets (name) values('Main Road');
insert into people (name,house_no, street_id, phone_no)
  values ('Joe Smith',55,2,'072 882 33 21');

If you look at the streets table again (using a select statement as before), you’ll see that the id for the Main Road entry is 2.

That’s why we could merely enter the number 2 above. Even though we’re not seeing Main Road written out fully in the entry above, the database will be able to associate that with the street_id value of 2.

Bemerkung

If you have already added a new street object, you might find that the new Main Road has an ID of 3 not 2.

Back to text

21.16.8. moderate Return Street Names

Here is the correct SQL statement you should use:

select count(people.name), streets.name
from people, streets
where people.street_id=streets.id
group by streets.name;

Result:

count |    name
------+-------------
    1 | Low Street
    2 | High street
    1 | Main Road
(3 rows)

Bemerkung

You will notice that we have prefixed field names with table names (e.g. people.name and streets.name). This needs to be done whenever the field name is ambiguous (i.e. not unique across all tables in the database).

Back to text

21.17. Results For Spatial Queries

21.17.1. basic The Units Used in Spatial Queries

The units being used by the example query are degrees, because the CRS that the layer is using is WGS 84. This is a Geographic CRS, which means that its units are in degrees. A Projected CRS, like the UTM projections, is in meters.

Remember that when you write a query, you need to know which units the layer’s CRS is in. This will allow you to write a query that will return the results that you expect.

Back to text

21.17.2. basic Creating a Spatial Index

CREATE INDEX cities_geo_idx
  ON cities
  USING gist (the_geom);

Back to text

21.18. Results For Geometry Construction

21.18.1. moderate Creating Linestrings

alter table streets add column the_geom geometry;
alter table streets add constraint streets_geom_point_chk check
     (st_geometrytype(the_geom) = 'ST_LineString'::text OR the_geom IS NULL);
insert into geometry_columns values ('','public','streets','the_geom',2,4326,
     'LINESTRING');
create index streets_geo_idx
  on streets
  using gist
  (the_geom);

Back to text

21.18.2. moderate Linking Tables

delete from people;
alter table people add column city_id int not null references cities(id);

(capture cities in QGIS)

insert into people (name,house_no, street_id, phone_no, city_id, the_geom)
   values ('Faulty Towers',
           34,
           3,
           '072 812 31 28',
           1,
           'SRID=4326;POINT(33 33)');

insert into people (name,house_no, street_id, phone_no, city_id, the_geom)
   values ('IP Knightly',
           32,
           1,
           '071 812 31 28',
           1,F
           'SRID=4326;POINT(32 -34)');

insert into people (name,house_no, street_id, phone_no, city_id, the_geom)
   values ('Rusty Bedsprings',
           39,
           1,
           '071 822 31 28',
           1,
           'SRID=4326;POINT(34 -34)');

If you’re getting the following error message:

ERROR:  insert or update on table "people" violates foreign key constraint
        "people_city_id_fkey"
DETAIL: Key (city_id)=(1) is not present in table "cities".

then it means that while experimenting with creating polygons for the cities table, you must have deleted some of them and started over. Just check the entries in your cities table and use any id which exists.

Back to text

21.19. Results For Simple Feature Model

21.19.1. moderate Populating Tables

create table cities (id serial not null primary key,
                     name varchar(50),
                     the_geom geometry not null);
 alter table cities
 add constraint cities_geom_point_chk
 check (st_geometrytype(the_geom) = 'ST_Polygon'::text );

Back to text

21.19.2. moderate Populate the Geometry_Columns Table

insert into geometry_columns values
      ('','public','cities','the_geom',2,4326,'POLYGON');

Back to text

21.19.3. hard Adding Geometry

select people.name,
       streets.name as street_name,
       st_astext(people.the_geom) as geometry
from   streets, people
where  people.street_id=streets.id;

Result:

     name     | street_name |   geometry
--------------+-------------+---------------
 Roger Jones  | High street |
 Sally Norman | High street |
 Jane Smith   | Main Road   |
 Joe Bloggs   | Low Street  |
 Fault Towers | Main Road   | POINT(33 -33)
(5 rows)

As you can see, our constraint allows nulls to be added into the database.

Back to text