.. _cheat-sheet: .. highlight:: python :linenothreshold: 5 .. testsetup:: cheat_sheet iface = start_qgis() # Mock toolbar from qgis.PyQt.QtWidgets import ( QToolBar, ) toolbar = QToolBar() for i in range(5): toolbar.addAction('action%s' % i) iface.attributesToolBar.return_value = toolbar The code snippets on this page need the following imports if you're outside the pyqgis console: .. testcode:: cheat_sheet from qgis.PyQt.QtCore import ( QRectF, ) from qgis.core import ( QgsProject, QgsLayerTreeModel, ) from qgis.gui import ( QgsLayerTreeView, ) ********************** Cheat sheet for PyQGIS ********************** .. only:: html .. contents:: :local: User Interface ============== **Change Look & Feel** .. testcode:: cheat_sheet from qgis.PyQt.QtWidgets import QApplication app = QApplication.instance() app.setStyleSheet(".QWidget {color: blue; background-color: yellow;}") # You can even read the stylesheet from a file with open("testdata/file.qss") as qss_file_content: app.setStyleSheet(qss_file_content.read()) **Change icon and title** .. testcode:: cheat_sheet from qgis.PyQt.QtGui import QIcon icon = QIcon("/path/to/logo/file.png") iface.mainWindow().setWindowIcon(icon) iface.mainWindow().setWindowTitle("My QGIS") Settings ======== **Get QgsSettings list** .. testcleanup:: cheat_sheet QgsSettings().clear() .. testcode:: cheat_sheet from qgis.core import QgsSettings qs = QgsSettings() for k in sorted(qs.allKeys()): print (k) .. testoutput:: cheat_sheet :hide: qgis/symbolsListGroupsIndex Toolbars ======== **Remove toolbar** .. testcode:: cheat_sheet toolbar = iface.helpToolBar() parent = toolbar.parentWidget() parent.removeToolBar(toolbar) # and add again parent.addToolBar(toolbar) **Remove actions toolbar** .. testcode:: cheat_sheet actions = iface.attributesToolBar().actions() iface.attributesToolBar().clear() iface.attributesToolBar().addAction(actions[4]) iface.attributesToolBar().addAction(actions[3]) Menus ===== **Remove menu** .. testcode:: cheat_sheet # for example Help Menu menu = iface.helpMenu() menubar = menu.parentWidget() menubar.removeAction(menu.menuAction()) # and add again menubar.addAction(menu.menuAction()) Canvas ====== **Access canvas** .. testcode:: cheat_sheet canvas = iface.mapCanvas() **Change canvas color** .. testcode:: cheat_sheet from qgis.PyQt.QtCore import Qt iface.mapCanvas().setCanvasColor(Qt.black) iface.mapCanvas().refresh() **Map Update interval** .. testcode:: from qgis.core import QgsSettings # Set milliseconds (150 milliseconds) QgsSettings().setValue("/qgis/map_update_interval", 150) Layers ====== **Add vector layer** .. testcode:: cheat_sheet layer = iface.addVectorLayer("testdata/airports.shp", "layer name you like", "ogr") if not layer or not layer.isValid(): print("Layer failed to load!") **Get active layer** .. testcode:: cheat_sheet layer = iface.activeLayer() **List all layers** .. testcode:: from qgis.core import QgsProject QgsProject.instance().mapLayers().values() **Obtain layers name** .. testcode:: cheat_sheet from qgis.core import QgsVectorLayer layer = QgsVectorLayer("Point?crs=EPSG:4326", "layer name you like", "memory") QgsProject.instance().addMapLayer(layer) layers_names = [] for layer in QgsProject.instance().mapLayers().values(): layers_names.append(layer.name()) print("layers TOC = {}".format(layers_names)) .. testoutput:: cheat_sheet layers TOC = ['layer name you like'] Otherwise .. testcode:: cheat_sheet layers_names = [layer.name() for layer in QgsProject.instance().mapLayers().values()] print("layers TOC = {}".format(layers_names)) .. testoutput:: cheat_sheet layers TOC = ['layer name you like'] **Find layer by name** .. testcode:: cheat_sheet from qgis.core import QgsProject layer = QgsProject.instance().mapLayersByName("layer name you like")[0] print(layer.name()) .. testoutput:: cheat_sheet layer name you like **Set active layer** .. testcode:: cheat_sheet from qgis.core import QgsProject layer = QgsProject.instance().mapLayersByName("layer name you like")[0] iface.setActiveLayer(layer) **Refresh layer at interval** .. testcode:: cheat_sheet from qgis.core import QgsProject layer = QgsProject.instance().mapLayersByName("layer name you like")[0] # Set seconds (5 seconds) layer.setAutoRefreshInterval(5000) # Enable auto refresh layer.setAutoRefreshEnabled(True) **Show methods** .. testcode:: cheat_sheet dir(layer) **Adding new feature with feature form** .. testcode:: cheat_sheet from qgis.core import QgsFeature, QgsGeometry feat = QgsFeature() geom = QgsGeometry() feat.setGeometry(geom) feat.setFields(layer.fields()) iface.openFeatureForm(layer, feat, False) **Adding new feature without feature form** .. testcode:: cheat_sheet from qgis.core import QgsGeometry, QgsPointXY, QgsFeature pr = layer.dataProvider() feat = QgsFeature() feat.setGeometry(QgsGeometry.fromPointXY(QgsPointXY(10,10))) pr.addFeatures([feat]) **Get features** .. testcode:: cheat_sheet for f in layer.getFeatures(): print (f) .. testoutput:: cheat_sheet **Get selected features** .. testcode:: cheat_sheet for f in layer.selectedFeatures(): print (f) **Get selected features Ids** .. testcode:: cheat_sheet selected_ids = layer.selectedFeatureIds() print(selected_ids) .. testoutput:: cheat_sheet :hide: [] **Create a memory layer from selected features Ids** .. testcode:: cheat_sheet from qgis.core import QgsFeatureRequest memory_layer = layer.materialize(QgsFeatureRequest().setFilterFids(layer.selectedFeatureIds())) QgsProject.instance().addMapLayer(memory_layer) **Get geometry** .. testcode:: cheat_sheet # Point layer for f in layer.getFeatures(): geom = f.geometry() print ('%f, %f' % (geom.asPoint().y(), geom.asPoint().x())) .. testoutput:: cheat_sheet 10.000000, 10.000000 **Move geometry** .. testcode:: cheat_sheet from qgis.core import QgsFeature, QgsGeometry poly = QgsFeature() geom = QgsGeometry.fromWkt("POINT(7 45)") geom.translate(1, 1) poly.setGeometry(geom) print(poly.geometry()) .. testoutput:: cheat_sheet **Set the CRS** .. testcode:: cheat_sheet from qgis.core import QgsProject, QgsCoordinateReferenceSystem for layer in QgsProject.instance().mapLayers().values(): layer.setCrs(QgsCoordinateReferenceSystem('EPSG:4326')) **See the CRS** .. testcode:: cheat_sheet from qgis.core import QgsProject for layer in QgsProject.instance().mapLayers().values(): crs = layer.crs().authid() layer.setName('{} ({})'.format(layer.name(), crs)) **Hide a field column** .. testcode:: cheat_sheet from qgis.core import QgsEditorWidgetSetup def fieldVisibility (layer,fname): setup = QgsEditorWidgetSetup('Hidden', {}) for i, column in enumerate(layer.fields()): if column.name()==fname: layer.setEditorWidgetSetup(idx, setup) break else: continue **Layer from WKT** .. testcode:: cheat_sheet from qgis.core import QgsVectorLayer, QgsFeature, QgsGeometry, QgsProject layer = QgsVectorLayer('Polygon?crs=epsg:4326', 'Mississippi', 'memory') pr = layer.dataProvider() poly = QgsFeature() geom = QgsGeometry.fromWkt("POLYGON ((-88.82 34.99,-88.0934.89,-88.39 30.34,-89.57 30.18,-89.73 31,-91.63 30.99,-90.8732.37,-91.23 33.44,-90.93 34.23,-90.30 34.99,-88.82 34.99))") poly.setGeometry(geom) pr.addFeatures([poly]) layer.updateExtents() QgsProject.instance().addMapLayers([layer]) **Load all vector layers from GeoPackage** .. testcode:: cheat_sheet fileName = "testdata/sublayers.gpkg" layer = QgsVectorLayer(fileName, "test", "ogr") subLayers = layer.dataProvider().subLayers() for subLayer in subLayers: name = subLayer.split('!!::!!')[1] uri = "%s|layername=%s" % (fileName, name,) # Create layer sub_vlayer = QgsVectorLayer(uri, name, 'ogr') # Add layer to map QgsProject.instance().addMapLayer(sub_vlayer) **Load tile layer (XYZ-Layer)** .. testcode:: cheat_sheet from qgis.core import QgsRasterLayer, QgsProject def loadXYZ(url, name): rasterLyr = QgsRasterLayer("type=xyz&url=" + url, name, "wms") QgsProject.instance().addMapLayer(rasterLyr) urlWithParams = 'type=xyz&url=https://a.tile.openstreetmap.org/%7Bz%7D/%7Bx%7D/%7By%7D.png&zmax=19&zmin=0&crs=EPSG3857' loadXYZ(urlWithParams, 'OpenStreetMap') **Remove all layers** .. testcode:: cheat_sheet QgsProject.instance().removeAllMapLayers() **Remove all** .. testcode:: cheat_sheet QgsProject.instance().clear() Table of contents ================= **Access checked layers** .. testcode:: cheat_sheet iface.mapCanvas().layers() **Remove contextual menu** .. testcode:: cheat_sheet ltv = iface.layerTreeView() mp = ltv.menuProvider() ltv.setMenuProvider(None) # Restore ltv.setMenuProvider(mp) Advanced TOC ============ **Root node** .. testcode:: cheat_sheet from qgis.core import QgsVectorLayer, QgsProject, QgsLayerTreeLayer root = QgsProject.instance().layerTreeRoot() node_group = root.addGroup("My Group") layer = QgsVectorLayer("Point?crs=EPSG:4326", "layer name you like", "memory") QgsProject.instance().addMapLayer(layer, False) node_group.addLayer(layer) print(root) print(root.children()) .. testoutput:: cheat_sheet :hide: [] **Access the first child node** .. testcode:: cheat_sheet from qgis.core import QgsLayerTreeGroup, QgsLayerTreeLayer, QgsLayerTree child0 = root.children()[0] print (child0.name()) print (type(child0)) print (isinstance(child0, QgsLayerTreeLayer)) print (isinstance(child0.parent(), QgsLayerTree)) .. testoutput:: cheat_sheet My Group False True **Find groups and nodes** .. testcode:: cheat_sheet from qgis.core import QgsLayerTreeGroup, QgsLayerTreeLayer def get_group_layers(group): print('- group: ' + group.name()) for child in group.children(): if isinstance(child, QgsLayerTreeGroup): # Recursive call to get nested groups get_group_layers(child) else: print(' - layer: ' + child.name()) root = QgsProject.instance().layerTreeRoot() for child in root.children(): if isinstance(child, QgsLayerTreeGroup): get_group_layers(child) elif isinstance(child, QgsLayerTreeLayer): print ('- layer: ' + child.name()) .. testoutput:: cheat_sheet - group: My Group - layer: layer name you like **Find group by name** .. testcode:: cheat_sheet print (root.findGroup("My Group")) .. testoutput:: cheat_sheet **Find layer by id** .. testcode:: cheat_sheet print(root.findLayer(layer.id())) .. testoutput:: cheat_sheet **Add layer** .. testcode:: cheat_sheet from qgis.core import QgsVectorLayer, QgsProject layer1 = QgsVectorLayer("Point?crs=EPSG:4326", "layer name you like 2", "memory") QgsProject.instance().addMapLayer(layer1, False) node_layer1 = root.addLayer(layer1) # Remove it QgsProject.instance().removeMapLayer(layer1) **Add group** .. testcode:: cheat_sheet from qgis.core import QgsLayerTreeGroup node_group2 = QgsLayerTreeGroup("Group 2") root.addChildNode(node_group2) QgsProject.instance().mapLayersByName("layer name you like")[0] **Move loaded layer** .. testcode:: cheat_sheet layer = QgsProject.instance().mapLayersByName("layer name you like")[0] root = QgsProject.instance().layerTreeRoot() myLayer = root.findLayer(layer.id()) myClone = myLayer.clone() parent = myLayer.parent() myGroup = root.findGroup("My Group") # Insert in first position myGroup.insertChildNode(0, myClone) parent.removeChildNode(myLayer) **Move loaded layer to a specific group** .. testcode:: cheat_sheet QgsProject.instance().addMapLayer(layer, False) root = QgsProject.instance().layerTreeRoot() myGroup = root.findGroup("My Group") myOriginalLayer = root.findLayer(layer.id()) myLayer = myOriginalLayer.clone() myGroup.insertChildNode(0, myLayer) parent.removeChildNode(myOriginalLayer) **Changing visibility** .. testcode:: cheat_sheet myGroup.setItemVisibilityChecked(False) myLayer.setItemVisibilityChecked(False) **Is group selected** .. testcode:: cheat_sheet def isMyGroupSelected( groupName ): myGroup = QgsProject.instance().layerTreeRoot().findGroup( groupName ) return myGroup in iface.layerTreeView().selectedNodes() print(isMyGroupSelected( 'my group name' )) .. testoutput:: cheat_sheet False **Expand node** .. testcode:: cheat_sheet print(myGroup.isExpanded()) myGroup.setExpanded(False) .. testoutput:: cheat_sheet :hide: True **Hidden node trick** .. testcode:: cheat_sheet from qgis.core import QgsProject model = iface.layerTreeView().layerTreeModel() ltv = iface.layerTreeView() root = QgsProject.instance().layerTreeRoot() layer = QgsProject.instance().mapLayersByName('layer name you like')[0] node = root.findLayer( layer.id()) index = model.node2index( node ) ltv.setRowHidden( index.row(), index.parent(), True ) node.setCustomProperty( 'nodeHidden', 'true') ltv.setCurrentIndex(model.node2index(root)) **Node signals** .. testcode:: cheat_sheet def onWillAddChildren(node, indexFrom, indexTo): print ("WILL ADD", node, indexFrom, indexTo) def onAddedChildren(node, indexFrom, indexTo): print ("ADDED", node, indexFrom, indexTo) root.willAddChildren.connect(onWillAddChildren) root.addedChildren.connect(onAddedChildren) .. testcode:: cheat_sheet :hide: root.willAddChildren.disconnect(onWillAddChildren) root.addedChildren.disconnect(onAddedChildren) **Remove layer** .. testcode:: cheat_sheet root.removeLayer(layer) **Remove group** .. testcode:: cheat_sheet root.removeChildNode(node_group2) **Create new table of contents (TOC)** .. testcode:: cheat_sheet root = QgsProject.instance().layerTreeRoot() model = QgsLayerTreeModel(root) view = QgsLayerTreeView() view.setModel(model) view.show() **Move node** .. testcode:: cheat_sheet cloned_group1 = node_group.clone() root.insertChildNode(0, cloned_group1) root.removeChildNode(node_group) **Rename node** .. testcode:: cheat_sheet :hide: node_layer1 = cloned_group1.children()[0] .. testcode:: cheat_sheet cloned_group1.setName("Group X") node_layer1.setName("Layer X") Processing algorithms ===================== **Get algorithms list** .. testcode:: cheat_sheet from qgis.core import QgsApplication for alg in QgsApplication.processingRegistry().algorithms(): if 'buffer' == alg.name(): print("{}:{} --> {}".format(alg.provider().name(), alg.name(), alg.displayName())) .. testoutput:: cheat_sheet QGIS (native c++):buffer --> Buffer **Get algorithms help** Random selection .. testcode:: cheat_sheet from qgis import processing processing.algorithmHelp("native:buffer") .. testoutput:: cheat_sheet ... **Run the algorithm** For this example, the result is stored in a temporary memory layer which is added to the project. .. testcode:: cheat_sheet from qgis import processing result = processing.run("native:buffer", {'INPUT': layer, 'OUTPUT': 'memory:'}) QgsProject.instance().addMapLayer(result['OUTPUT']) .. testoutput:: cheat_sheet Processing(0): Results: {'OUTPUT': 'output_d27a2008_970c_4687_b025_f057abbd7319'} **How many algorithms are there?** .. testcode:: cheat_sheet len(QgsApplication.processingRegistry().algorithms()) **How many providers are there?** .. testcode:: cheat_sheet from qgis.core import QgsApplication len(QgsApplication.processingRegistry().providers()) **How many expressions are there?** .. testcode:: cheat_sheet from qgis.core import QgsExpression len(QgsExpression.Functions()) Decorators ========== **CopyRight** .. testcode:: cheat_sheet from qgis.PyQt.Qt import QTextDocument from qgis.PyQt.QtGui import QFont mQFont = "Sans Serif" mQFontsize = 9 mLabelQString = "© QGIS 2019" mMarginHorizontal = 0 mMarginVertical = 0 mLabelQColor = "#FF0000" INCHES_TO_MM = 0.0393700787402 # 1 millimeter = 0.0393700787402 inches case = 2 def add_copyright(p, text, xOffset, yOffset): p.translate( xOffset , yOffset ) text.drawContents(p) p.setWorldTransform( p.worldTransform() ) def _on_render_complete(p): deviceHeight = p.device().height() # Get paint device height on which this painter is currently painting deviceWidth = p.device().width() # Get paint device width on which this painter is currently painting # Create new container for structured rich text text = QTextDocument() font = QFont() font.setFamily(mQFont) font.setPointSize(int(mQFontsize)) text.setDefaultFont(font) style = "" text.setHtml( style + "

" + mLabelQString + "

" ) # Text Size size = text.size() # RenderMillimeters pixelsInchX = p.device().logicalDpiX() pixelsInchY = p.device().logicalDpiY() xOffset = pixelsInchX * INCHES_TO_MM * int(mMarginHorizontal) yOffset = pixelsInchY * INCHES_TO_MM * int(mMarginVertical) # Calculate positions if case == 0: # Top Left add_copyright(p, text, xOffset, yOffset) elif case == 1: # Bottom Left yOffset = deviceHeight - yOffset - size.height() add_copyright(p, text, xOffset, yOffset) elif case == 2: # Top Right xOffset = deviceWidth - xOffset - size.width() add_copyright(p, text, xOffset, yOffset) elif case == 3: # Bottom Right yOffset = deviceHeight - yOffset - size.height() xOffset = deviceWidth - xOffset - size.width() add_copyright(p, text, xOffset, yOffset) elif case == 4: # Top Center xOffset = deviceWidth / 2 add_copyright(p, text, xOffset, yOffset) else: # Bottom Center yOffset = deviceHeight - yOffset - size.height() xOffset = deviceWidth / 2 add_copyright(p, text, xOffset, yOffset) # Emitted when the canvas has rendered iface.mapCanvas().renderComplete.connect(_on_render_complete) # Repaint the canvas map iface.mapCanvas().refresh() Composer ========== **Get print layout by name** .. testcode:: cheat_sheet composerTitle = 'MyComposer' # Name of the composer project = QgsProject.instance() projectLayoutManager = project.layoutManager() layout = projectLayoutManager.layoutByName(composerTitle) Sources ======= * :pyqgis:`QGIS Python (PyQGIS) API <>` * :api:`QGIS C++ API <>` * `StackOverFlow QGIS questions `_ * `Script by Klas Karlsson `_