.. index:: plugin layers .. _pluginlayer: ******************* Using Plugin Layers ******************* If your plugin uses its own methods to render a map layer, writing your own layer type based on QgsPluginLayer might be the best way to implement that. **TODO:** Check correctness and elaborate on good use cases for QgsPluginLayer, ... .. index:: plugin layers; subclassing QgsPluginLayer Subclassing QgsPluginLayer ========================== Below is an example of a minimal QgsPluginLayer implementation. It is an excerpt of the `Watermark example plugin `_ :: class WatermarkPluginLayer(QgsPluginLayer): LAYER_TYPE="watermark" def __init__(self): QgsPluginLayer.__init__(self, WatermarkPluginLayer.LAYER_TYPE, "Watermark plugin layer") self.setValid(True) def draw(self, rendererContext): image = QImage("myimage.png") painter = rendererContext.painter() painter.save() painter.drawImage(10, 10, image) painter.restore() return True Methods for reading and writing specific information to the project file can also be added :: def readXml(self, node): pass def writeXml(self, node, doc): pass When loading a project containing such a layer, a factory class is needed :: class WatermarkPluginLayerType(QgsPluginLayerType): def __init__(self): QgsPluginLayerType.__init__(self, WatermarkPluginLayer.LAYER_TYPE) def createLayer(self): return WatermarkPluginLayer() You can also add code for displaying custom information in the layer properties :: def showLayerProperties(self, layer): pass