.. loadproject: **************** Loading Projects **************** Sometimes you need to load an existing project from a plugin or (more often) when developing a stand-alone QGIS Python application (see: :ref:`pythonapplications`). .. index:: pair: projects; loading To load a project into the current QGIS aplication you need a :class:`QgsProject` :func:`instance()` object and call its :func:`read()` method passing to it a :class:`QFileInfo` object that contains the path from where the project will be loaded:: # If you are not inside a QGIS console you first need to import # qgis and PyQt4 classes you will use in this script as shown below: from qgis.core import QgsProject from PyQt4.QtCore import QFileInfo # Get the project instance project = QgsProject.instance() # Print the current project file name (might be empty in case no projects have been loaded) print project.fileName u'/home/user/projects/my_qgis_project.qgs' # Load another project project.read(QFileInfo('/home/user/projects/my_other_qgis_project.qgs')) print project.fileName u'/home/user/projects/my_other_qgis_project.qgs' In case you need to make some modifications to the project (for example add or remove some layers) and save your changes, you can call the :func:`write()` method of your project instance. The :func:`write()` method also accepts an optional :class:`QFileInfo` that allows you to specify a path where the project will be saved:: # Save the project to the same project.write() # ... or to a new file project.write(QFileInfo('/home/user/projects/my_new_qgis_project.qgs')) Both :func:`read()` and :func:`write()` funtions return a boolean value that you can use to check if the operation was successful.