The symbology of a layer is its visual appearance on the map. The basic strength of GIS over other ways of representing data with spatial aspects is that with GIS, you have a dynamic visual representation of the data you’re working with.
Therefore, the visual appearance of the map (which depends on the symbology of the individual layers) is very important. The end user of the maps you produce will need to be able to easily see what the map represents. Equally as important, you need to be able to explore the data as you’re working with it, and good symbology helps a lot.
In other words, having proper symbology is not a luxury or just nice to have. In fact, it’s essential for you to use a GIS properly and produce maps and information that people will be able to use.
The goal for this lesson: To be able to create any symbology you want for any vector layer.
To change a layer’s symbology, open its Layer Properties. Let’s begin by changing the color of the landuse layer.
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By default, you can also access a layer’s properties by double-clicking on the layer in the Layers list.
In the Properties window:
A standard color dialog will appear.
This is good stuff so far, but there’s more to a layer’s symbology than just its color. Next we want to eliminate the lines between the different land use areas so as to make the map less visually cluttered.
Under the Style tab, you will see the same kind of dialog as before. This time, however, you’re doing more than just quickly changing the color.
Now the landuse layer won’t have any lines between areas.
Sometimes you will find that a layer is not suitable for a given scale. For example, a dataset of all the continents may have low detail, and not be very accurate at street level. When that happens, you want to be able to hide the dataset at inappropriate scales.
In our case, we may decide to hide the buildings from view at small scales. This map, for example ...
... is not very useful. The buildings are hard to distinguish at that scale.
To enable scale-based rendering:
Test the effects of this by zooming in and out in your map, noting when the buildings layer disappears and reappears.
Now that you know how to change simple symbology for layers, the next step is to create more complex symbology. QGIS allows you to do this using symbol layers.
In this example, the current symbol has no outline (i.e., it uses the No Pen border style).
Select the Fill in the Symbol layers panel. Then click the Add symbol layer button:
(It may appear somewhat different in color, for example, but you’re going to change that anyway.)
Now there’s a second symbol layer. Being a solid color, it will of course completely hide the previous kind of symbol. Plus, it has a Solid Line border style, which we don’t want. Clearly this symbol has to be changed.
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It’s important not to get confused between a map layer and a symbol layer. A map layer is a vector (or raster) that has been loaded into the map. A symbol layer is part of the symbol used to represent a map layer. This course will usually refer to a map layer as just a layer, but a symbol layer will always be called a symbol layer, to prevent confusion.
With the new Simple Fill layer selected:
You can even add multiple extra symbol layers and create a kind of texture for your layer that way.
It’s fun! But it probably has too many colors to use in a real map...
When symbol layers are rendered, they are also rendered in a sequence, similar to the way the different map layers are rendered. This means that in some cases, having many symbol layers in one symbol can cause unexpected results.
You’ll notice that this happens:
Well that’s not what we want at all!
To prevent this from happening, you can sort the symbol levels and thereby control the order in which the different symbol layers are rendered.
To change the order of the symbol layers, select the Line layer in the Symbol layers panel, then click Advanced -> Symbol levels... in the bottom right-hand corner of the window. This will open a dialog like this:
Select Enable symbol levels. You can then set the layer ordering of each symbol by entering the corresponding level number. 0 is the bottom layer.
In our case, we want to reverse the ordering, like this:
This will render the dashed, white line above the thick black line.
The map will now look like this:
Also note that the meeting points of roads are now “merged”, so that one road is not rendered above another.
When you’re done, remember to save the symbol itself so as not to lose your work if you change the symbol again in the future. You can save your current symbol style by clicking the Save Style ... button under the Style tab of the Layer Properties dialog. Generally, you should save as QGIS Layer Style File.
Save your style under exercise_data/styles. You can load a previously saved style at any time by clicking the Load Style ... button. Before you change a style, keep in mind that any unsaved style you are replacing will be lost.
The roads must be narrow and mid-gray, with a thin, pale yellow outline. Remember that you may need to change the layer rendering order via the Advanced -> Symbol levels... dialog.
Symbol levels also work for classified layers (i.e., layers having multiple symbols). Since we haven’t covered classification yet, you will work with some rudimentary pre-classified data.
In addition to setting fill colors and using predefined patterns, you can use different symbol layer types entirely. The only type we’ve been using up to now was the Simple Fill type. The more advanced symbol layer types allow you to customize your symbols even further.
Each type of vector (point, line and polygon) has its own set of symbol layer types. First we will look at the types available for points.
To see the various options available for line data:
Once you have applied the style, take a look at its results on the map. As you can see, these symbols change direction along with the road but don’t always bend along with it. This is useful for some purposes, but not for others. If you prefer, you can change the symbol layer in question back to the way it was before.
To see the various options available for polygon data:
As a result, you have a textured symbol for the water layer, with the added benefit that you can change the size, shape and distance of the individual dots that make up the texture.
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To do this exercise, you will need to have the free vector editing software Inkscape installed.
You will see the following interface:
You should find this familiar if you have used other vector image editing programs, like Corel.
First, we’ll change the canvas to a size appropriate for a small texture.
In QGIS:
You may also wish to update the svg layer’s border:
Your landuse layer should now have a texture like the one on this map:
Changing the symbology for the different layers has transformed a collection of vector files into a legible map. Not only can you see what’s happening, it’s even nice to look at!
Changing symbols for whole layers is useful, but the information contained within each layer is not yet available to someone reading these maps. What are the streets called? Which administrative regions do certain areas belong to? What are the relative surface areas of the farms? All of this information is still hidden. The next lesson will explain how to represent this data on your map.
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Did you remember to save your map recently?